DIY Arduino Tic Toc Toe Game © GPL3+
DESCRIPTION


Tic Tac Toe game is a two player classic game. It becomes fun when you play it with your kids, family and friends. Here I have shown how to make a Tic Tac Toe game using a Arduino Uno, Push buttons and Pixel LEDs. This Arduino based 4 by 4 Tic Tac Toe is same as the classic Tic Tac Toe, only the difference is X and O's are represented in two different colors.This game has a program written in it which can decide who is winner or the game is draw.This project is basically a 4 by 4 RGB Matrix with each pixel having a push button in it. If a pixel is been pushed then it should light with its set color. This game is set with two colors Sky Blue color representing Player 1 and Pink color representing Player 2. The program written for this game can decide the win or draw. If a player wins then all the LEDs should animate with that player color. If game is draw then all the LEDs should animate with Red color. After completion of one game, the game should be restarted to do that we have a reset button connected to Arduino.

Description:

Description:

Description:


Tic Tac Toe game is a two player classic game. It becomes fun when you play it with your kids, family and friends. Here I have shown how to make a Tic Tac Toe game using a Arduino Uno, Push buttons and Pixel LEDs. This Arduino based 4 by 4 Tic Tac Toe is same as the classic Tic Tac Toe, only the difference is X and O's are represented in two different colors.This game has a program written in it which can decide who is winner or the game is draw.This project is basically a 4 by 4 RGB Matrix with each pixel having a push button in it. If a pixel is been pushed then it should light with its set color. This game is set with two colors Sky Blue color representing Player 1 and Pink color representing Player 2. The program written for this game can decide the win or draw. If a player wins then all the LEDs should animate with that player color. If game is draw then all the LEDs should animate with Red color. After completion of one game, the game should be restarted to do that we have a reset button connected to Arduino.

Description:

Arduino CodeArduino
Code is only for learning and educational purpose not for commercial or other...
#include <Keypad.h>
#include <FastLED.h>

#define LED_PIN     5
#define NUM_LEDS    16
#define LED_TYPE    WS2812B
#define COLOR_ORDER GRB
#define BRIGHTNESS  250
CRGB leds[NUM_LEDS];

int player=1;
int n,i,e=0,j=0;
char a[16]={'1','2','3','4','5','6','7','8','9','10','11','12','13','14','15','16'};
char key;
int w=0;

const byte ROWS = 4; //four rows
const byte COLS = 4; //four columns
//define the cymbols on the buttons of the keypads
char hexaKeys[ROWS][COLS] = {
  {'1','2','3','A'},
  {'4','5','6','B'},
  {'7','8','9','C'},
  {'*','0','#','D'}
};
byte rowPins[ROWS] = {A0,A1,A2,A3}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {A4,A5,2,3}; //connect to the column pinouts of the keypad
Keypad customKeypad = Keypad( makeKeymap(hexaKeys), rowPins, colPins, ROWS, COLS); 

void setup(){
  Serial.begin(9600);
  LEDS.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS);
  FastLED.setBrightness(BRIGHTNESS);
  for(int m=0;m<3;m++)
  {
        leds[0].setRGB(0, 204, 255);
        leds[1].setRGB(0, 204, 255);
        leds[2].setRGB(0, 204, 255);
        leds[3].setRGB(0, 204, 255);
        leds[4].setRGB(0, 204, 255);
        leds[5].setRGB(0, 204, 255);
        leds[6].setRGB(0, 204, 255);
        leds[7].setRGB(0, 204, 255);
        leds[8].setRGB(0, 204, 255);
        leds[9].setRGB(0, 204, 255);
        leds[10].setRGB(0, 204, 255);
        leds[11].setRGB(0, 204, 255);
        leds[12].setRGB(0, 204, 255);
        leds[13].setRGB(0, 204, 255);
        leds[14].setRGB(0, 204, 255);
        leds[15].setRGB(0, 204, 255);
        FastLED.show();
        delay(500);
        leds[0].setRGB(255, 0, 225);
        leds[1].setRGB(255, 0, 225);
        leds[2].setRGB(255, 0, 225);
        leds[3].setRGB(255, 0, 225);
        leds[4].setRGB(255, 0, 225);
        leds[5].setRGB(255, 0, 225);
        leds[6].setRGB(255, 0, 225);
        leds[7].setRGB(255, 0, 225);
        leds[8].setRGB(255, 0, 225);
        leds[9].setRGB(255, 0, 225);
        leds[10].setRGB(255, 0, 225);
        leds[11].setRGB(255, 0, 225);
        leds[12].setRGB(255, 0, 225);
        leds[13].setRGB(255, 0, 225);
        leds[14].setRGB(255, 0, 225);
        leds[15].setRGB(255, 0, 225);
        FastLED.show();
        delay(500);
  }
        FastLED.clear();
        FastLED.show();
}
  
void loop()
{
  key = customKeypad.getKey();
  if (key && player==1)
  {
    Serial.println("\nP1");
    Serial.println(key);
    n=number(key);
    Serial.println(n);
    leds[n].setRGB(0, 204, 255);
    FastLED.show();
    a[n]='X';
    Serial.println(a[n]);
    w=check(a,n);
    if(w==1)
    {
      Serial.println("Player 1 Wins!");
      while(1)
      {
        leds[0].setRGB(0, 204, 255);
        leds[1].setRGB(0, 204, 255);
        leds[2].setRGB(0, 204, 255);
        leds[3].setRGB(0, 204, 255);
        leds[4].setRGB(0, 204, 255);
        leds[5].setRGB(0, 204, 255);
        leds[6].setRGB(0, 204, 255);
        leds[7].setRGB(0, 204, 255);
        leds[8].setRGB(0, 204, 255);
        leds[9].setRGB(0, 204, 255);
        leds[10].setRGB(0, 204, 255);
        leds[11].setRGB(0, 204, 255);
        leds[12].setRGB(0, 204, 255);
        leds[13].setRGB(0, 204, 255);
        leds[14].setRGB(0, 204, 255);
        leds[15].setRGB(0, 204, 255);
        FastLED.show();
        delay(500);
        FastLED.clear();
        FastLED.show();
        delay(500);
    }
   }
    player++;
    delay(1000);
  }
  delay(20);
  key = customKeypad.getKey();
  if (key && player==2)
  {
    Serial.println("\nP2");
    Serial.println(key);
    n=number(key);
    Serial.println(n);
    leds[n].setRGB(255, 0, 225);
    FastLED.show();
    a[n]='0';
    Serial.println(a[n]);
    w=check(a,n);
    if(w==2)
    {
      Serial.println("Player 2 Wins!");
      while(1)
      {
        leds[0].setRGB(255, 0, 225);
        leds[1].setRGB(255, 0, 225);
        leds[2].setRGB(255, 0, 225);
        leds[3].setRGB(255, 0, 225);
        leds[4].setRGB(255, 0, 225);
        leds[5].setRGB(255, 0, 225);
        leds[6].setRGB(255, 0, 225);
        leds[7].setRGB(255, 0, 225);
        leds[8].setRGB(255, 0, 225);
        leds[9].setRGB(255, 0, 225);
        leds[10].setRGB(255, 0, 225);
        leds[11].setRGB(255, 0, 225);
        leds[12].setRGB(255, 0, 225);
        leds[13].setRGB(255, 0, 225);
        leds[14].setRGB(255, 0, 225);
        leds[15].setRGB(255, 0, 225);
        FastLED.show();
        delay(500);
        FastLED.clear();
        FastLED.show();
        delay(500);
        
        
    }
    }
    e++;
  player--;
   delay(1000);
  }
  if(e==8)
  {
    Serial.println("Game Draw");
    while(1)
    {
        leds[0].setRGB(255, 0, 0);
        leds[1].setRGB(255, 0, 0);
        leds[2].setRGB(255, 0, 0);
        leds[3].setRGB(255, 0, 0);
        leds[4].setRGB(255, 0, 0);
        leds[5].setRGB(255, 0, 0);
        leds[6].setRGB(255, 0, 0);
        leds[7].setRGB(255, 0, 0);
        leds[8].setRGB(255, 0, 0);
        leds[9].setRGB(255, 0, 0);
        leds[10].setRGB(255, 0, 0);
        leds[11].setRGB(255, 0, 0);
        leds[12].setRGB(255, 0, 0);
        leds[13].setRGB(255, 0, 0);
        leds[14].setRGB(255, 0, 0);
        leds[15].setRGB(255, 0, 0);
        FastLED.show();
        delay(1000);
        FastLED.clear();
        FastLED.show();
        delay(500);
  }
  }
  delay(20);
}

int number(char keyn)
{
  if(keyn == '1')
    return 0;
  if(keyn == '2')
    return 1;
  if(keyn == '3')
    return 2;
  if(key == 'A')
    return 3;
  if(keyn == '4')
    return 4;
  if(keyn == '5')
    return 5;
  if(keyn == '6')
    return 6;
  if(keyn == 'B')
    return 7;
  if(keyn == '7')
    return 8;
  if(keyn == '8')
    return 9;
  if(keyn == '9')
    return 10;
  if(keyn == 'C')
    return 11;
  if(key == '*')
    return 12;
  if(keyn == '0')
    return 13;
  if(keyn == '#')
    return 14;
  if(keyn == 'D')
    return 15;
}

int check(char a[16],int n)
{
  
  if(a[0]=='X' && a[1]=='X' && a[2]=='X' && a[3]=='X')
    return 1;
  if(a[0]=='0' && a[1]=='0' && a[2]=='0' && a[3]=='0')
    return 2;
  if(a[0]=='X' && a[4]=='X' && a[8]=='X' && a[12]=='X')
    return 1;
  if(a[0]=='0' && a[4]=='0' && a[8]=='0' && a[12]=='0')
    return 2;
  if(a[0]=='X' && a[5]=='X' && a[10]=='X' && a[15]=='X')
    return 1;
  if(a[0]=='0' && a[5]=='0' && a[10]=='0' && a[15]=='0')
    return 2;
  if(a[1]=='X' && a[5]=='X' && a[9]=='X' && a[13]=='X')
    return 1;
  if(a[1]=='0' && a[5]=='0' && a[9]=='0' && a[13]=='0')
    return 2;
  if(a[2]=='X' && a[6]=='X' && a[10]=='X' && a[14]=='X')
    return 1;
  if(a[2]=='0' && a[6]=='0' && a[10]=='0' && a[14]=='0')
    return 2;
  if(a[3]=='X' && a[7]=='X' && a[11]=='X' && a[15]=='X')
    return 1;
  if(a[3]=='0' && a[7]=='0' && a[11]=='0' && a[15]=='0')
    return 2;
  if(a[3]=='X' && a[6]=='X' && a[9]=='X' && a[12]=='X')
    return 1;
  if(a[3]=='0' && a[6]=='0' && a[9]=='0' && a[12]=='0')
    return 2;
  if(a[4]=='X' && a[5]=='X' && a[6]=='X' && a[7]=='X')
    return 1;
  if(a[4]=='0' && a[5]=='0' && a[6]=='0' && a[7]=='0')
    return 2;
  if(a[8]=='X' && a[9]=='X' && a[10]=='X' && a[11]=='X')
    return 1;
  if(a[8]=='0' && a[9]=='0' && a[10]=='0' && a[11]=='0')
    return 2;
  if(a[12]=='X' && a[13]=='X' && a[14]=='X' && a[15]=='X')
    return 1;
  if(a[12]=='0' && a[13]=='0' && a[14]=='0' && a[15]=='0')
    return 2;
}

Description:

3D Parts
STL Files
3D Parts
STL File

Description:

screenshot_(25)_ZVtnxhXYBL.png
Screenshot (25) zvtnxhxybl
screenshot_(26)_Sa7QNlWlxp.png
Screenshot (26) sa7qnlwlxp
Circuit Diagrams
Screenshot (31) phofmttqdv


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